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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 28 May 2012 05:38:50 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Slow Decade</title><subtitle>Blog</subtitle><id>http://www.slowdecade.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.slowdecade.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.slowdecade.com/blog/atom.xml"/><updated>2012-05-23T02:54:24Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>FINALLY BOYS "LUNAR LOVERS"</title><category term="2012"/><category term="Acephale"/><category term="Finally Boys"/><category term="Jams"/><id>http://www.slowdecade.com/blog/2012/5/22/finally-boys-lunar-lovers.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/22/finally-boys-lunar-lovers.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-23T02:53:34Z</published><updated>2012-05-23T02:53:34Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34377864&amp;auto_play=false&amp;show_artwork=true&amp;color=176473"></iframe></p>]]></content></entry><entry><title>HARSH NOISE ALBUM IN PAPERBACK</title><category term="Cementimental"/><category term="books"/><category term="noise"/><category term="publishing"/><id>http://www.slowdecade.com/blog/2012/5/21/harsh-noise-album-in-paperback.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/21/harsh-noise-album-in-paperback.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-21T23:07:11Z</published><updated>2012-05-21T23:07:11Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://www.cementimental.com/noisebook/index.html"><img src="http://www.slowdecade.com/storage/2012images/2012SDCementimental1.jpeg?__SQUARESPACE_CACHEVERSION=1337732557492" alt="" /></a></span></span></p>
<p><strong>Tim Drage</strong> is a noise/electro artist who performs under the moniker <a href="http://cementimental.tumblr.com/">Cementimental</a>. He also published&nbsp;<em><a href="http://www.cementimental.com/noisebook/index.html">Cementimental</a>,</em>&nbsp;a "surrealist book-object" that's more,</p>
<blockquote>
<p><em>harsh noise album in paperback form.</em></p>
</blockquote>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://www.cementimental.com/noisebook/index.html"><img src="http://www.slowdecade.com/storage/2012images/2012SDCementimental2.gif?__SQUARESPACE_CACHEVERSION=1337733034562" alt="" /></a></span></span></p>
<blockquote>
<p style="text-align: left;"><em>300 pages of pixel-noisescapes, created soley using the antique mac paint app LightningPaint.</em></p>
</blockquote>
<p style="text-align: left;"><a href="http://www.lulu.com/cementimental">Buy it here</a>.</p>
<div></div>]]></content></entry><entry><title>Peter Brings the Shadow to Life</title><category term="Joe Pease"/><category term="Peter"/><category term="Skateboards"/><category term="Vimeo"/><id>http://www.slowdecade.com/blog/2012/5/21/peter-brings-the-shadow-to-life.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/21/peter-brings-the-shadow-to-life.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-21T14:48:10Z</published><updated>2012-05-21T14:48:10Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p><iframe src="http://player.vimeo.com/video/41753090?title=0&amp;byline=0&amp;portrait=0&amp;color=176473" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>Joe Pease </strong>meditates on the nature of shadows &mdash; with a skateboard. &nbsp;</p>
<p>Via <a href="http://www.booooooom.com/2012/05/21/peter-brings-the-shadow-to-life-skateboard-video-by-joe-pease/">Booooooom</a></p>]]></content></entry><entry><title>WAITING FOR HORUS</title><category term="Fez"/><category term="Phosfiend Systems"/><category term="Videogames"/><category term="Waiting for Horus"/><id>http://www.slowdecade.com/blog/2012/5/17/waiting-for-horus.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/17/waiting-for-horus.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-17T04:32:48Z</published><updated>2012-05-17T04:32:48Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2tSoZ-jd6cA?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>"Videogame laden" some would say.</p>
<p>But it's hard to ignore ideas targeted to my peculiar brand of nostalgia. From the unholy equation of&nbsp;<em>Fez&nbsp;</em>developer <strong>Renaud Bedard</strong>&nbsp;x Phosfiend System's (<a href="http://slowdecade.squarespace.com/blog/2012/5/13/frackt.html">remember them?</a>) <strong>Henk Boom</strong> comes <em><a href="https://www.facebook.com/waitingforhorus">Waiting for Horus</a></em>.</p>
<p>According to <a href="http://www.theverge.com/2012/5/11/3013322/waiting-for-horus-is-a-high-speed-cyberpunk-deathmatch-from-the-folks">a quote given to The Verge</a>&nbsp;this is&nbsp;<em>Quake</em> clothed in the cel-shaded formalism of <em><a href="http://en.wikipedia.org/wiki/Jet_Set_Radio_Future">Jet Set Radio Future</a></em>.&nbsp;</p>
<p><strong>I mean really.</strong></p>]]></content></entry><entry><title>THE DESCRIPTIVE CAMERA</title><category term="Descriptive Camera"/><category term="Matt Richardson"/><category term="Photography"/><category term="Spark"/><id>http://www.slowdecade.com/blog/2012/5/15/the-descriptive-camera.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/15/the-descriptive-camera.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-16T03:54:54Z</published><updated>2012-05-16T03:54:54Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://mattrichardson.com/Descriptive-Camera/"><img style="width: 640px;" src="http://www.slowdecade.com/storage/2012images/2012SDMattRichardsonDescriptiveCamera.jpeg?__SQUARESPACE_CACHEVERSION=1337142321290" alt="" /></a></span></span></p>
<p>Prints&nbsp;<a href="http://mattrichardson.com/Descriptive-Camera/">text descriptions instead of photos</a>.</p>
<p>It's also creator <strong>Matt Richardson's</strong> attempt at ALT tagging the world. And commenting on post-Instagram fatigue. And the drift towards an image-governed internet as it leaves the visually impaired behind. We're covering a lot of ground here.</p>
<blockquote>
<p><em><span>Modern digital cameras capture gobs of parsable metadata about photos such as the camera's settings, the location of the photo, the date, and time, but they don't output any information about the content of the photo. The Descriptive Camera&nbsp;</span>only<span>&nbsp;outputs the metadata about the content.</span></em></p>
</blockquote>
<p>And metadata. Did I mention it also uses Amazon's <a href="https://www.google.ca/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CHkQFjAA&amp;url=https%3A%2F%2Fwww.mturk.com%2Fmturk%2Fwelcome&amp;ei=CiqzT_fONY-W8gStnIH5CA&amp;usg=AFQjCNEJZyDOfrU99WCAXsl1nZ2fySk_HQ">Mechanical Turk</a> service? Yes.</p>
<p><span>Below, the conversation I produced featuring Matt,&nbsp;</span><em>Spark&nbsp;</em><span>host&nbsp;</span><strong>Nora Young</strong><span>, and me. Sort of. It aired on</span><em>&nbsp;</em><span>s5e182.</span></p>
<p><span><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F45974387&amp;auto_play=false&amp;show_artwork=true&amp;color=ff7700"></iframe></span></p>]]></content></entry><entry><title>FRAC(K)T</title><category term="FRACT"/><category term="Music"/><category term="Phosfiend Systems"/><category term="Videogames"/><id>http://www.slowdecade.com/blog/2012/5/13/frackt.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/13/frackt.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-14T02:57:22Z</published><updated>2012-05-14T02:57:22Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p><iframe src="http://player.vimeo.com/video/36567420?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<blockquote>
<p><em>It's kind of like Myst meets Rez meets Tron.</em></p>
</blockquote>
<p>Montreal developers <strong>Phosfiend Systems </strong>answer a question few have ever posed with<strong>&nbsp;</strong><span style="font-style: italic;"><a href="http://fractgame.com/">FRACT OSC</a>:</span>&nbsp;what if a synthesizer was raised on pure CD-ROM era adventure? What then?</p>
<blockquote>
<p><em><span>It&rsquo;s an exploratory game, set in an abstract world built on sound. In the game, players explore this broken-down, abandoned world, solve puzzles that allow them to rebuild its forgotten machinery, which then allows them to create their own sounds and music within the world.</span></em></p>
</blockquote>]]></content></entry><entry><title>THE FIRST SIP</title><category term="Hot Coffee"/><category term="Pippin Barr"/><category term="Sex"/><category term="Videogames"/><id>http://www.slowdecade.com/blog/2012/5/7/the-first-sip.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/5/7/the-first-sip.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-08T02:55:23Z</published><updated>2012-05-08T02:55:23Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://www.pippinbarr.com/games/hotcoffee/HotCoffee.html"><img src="http://www.slowdecade.com/storage/2012images/2012SDPippinBarHotCoffee1.png?__SQUARESPACE_CACHEVERSION=1336450027928" alt="" /></a></span></span></p>
<blockquote>
<p><span><em>It's a riff on the "Hot Coffee Sex Scandal" that surrounded GTA: San Andreas when it came out, with the sex mini-game and all that. I was interested in the idea of making a sex game that's not a sex game...</em></span></p>
</blockquote>
<p>That's<strong>&nbsp;Pippin Barr&nbsp;</strong>telling the always excellent <a href="http://killscreendaily.com/headlines/play-day-pippin-barr-creates-worlds-first-coffee-game-about-sex-its-called-hot-coffee/"><em>Kill Screen</em></a> why coffee was the perfect metaphor for the sexiest flash game in recent memory.&nbsp;<em>Hot Coffee </em>succeeds by distilling familiar tensions into a series of abstracted keystrokes. (Cynics might point out how close that is to the truth.) Oh sure, you're just pummeling down on a french press but look sharp;<em>&nbsp;things are at stake.</em></p>
<p>Barr, a teacher of experimental interaction at the IT University of Copenhagen's Center for <a href="http://game.itu.dk/">Computer Games Research</a> provides an&nbsp;<a href="http://www.pippinbarr.com/inininoutoutout/?p=2958#more-2958">early post-mortem on his blog</a> which I can't recommend enough as it goes into the many, many considerations powering the experience, including the obvious heteronormativity.&nbsp;</p>
<blockquote>
<p><span><em>...Everything from the inane business of &ldquo;tuning innuendo&rdquo; and figuring out just how phallic a coffee grinder can look to those more serious issues of wanting but failing to make the game gender neutral and searching for sexiness in 80&times;80 pixels.</em></span></p>
</blockquote>
<p><a href="http://www.pippinbarr.com/games/hotcoffee/HotCoffee.html">Play it now</a>.</p>]]></content></entry><entry><title>NINE EYES</title><category term="Jon Rafman"/><category term="Nine Eyes of Google Street View"/><id>http://www.slowdecade.com/blog/2012/4/30/nine-eyes.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/4/30/nine-eyes.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-05-01T00:30:38Z</published><updated>2012-05-01T00:30:38Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p class="p1"><span class="full-image-block ssNonEditable"><span><a href="http://9-eyes.com/"><img style="width: 640px;" src="http://www.slowdecade.com/storage/2012images/2012JonRafmanNineEyesofGoogleStreetView1.jpg?__SQUARESPACE_CACHEVERSION=1335832632307" alt="" /></a></span></span></p>
<p class="p1"><strong>Jon Rafman's </strong><em><a href="http://9-eyes.com/">The Nine Eyes of Google Street View</a></em> isn't new. His manifesto dates back to 2009, so #lttp doesn't begin to qualify this.</p>
<p class="p1">But three years later, his carefully curated images still resonate. What began as panopticon discomfort has turned into something more: an incidental record of modern life. The collection almost veers into mainstream waters now that visual non sequiturs are <a href="http://www.tumblr.com">the new standard</a>. Almost. I can only imagine what the ongoing project will look like once Mountain View monetizes&nbsp;altitude.</p>
<p class="p1">For the time being, the images return (see, timely) as part of <a href="http://scotiabankcontactphoto.com/featured-exhibitions/957">Toronto's 2012 Contact Festival</a>. It runs from May 3 to June 2 at the&nbsp;<a href="http://www.angellgallery.com/exhibitions/?detail=143">Angell Gallery</a>.</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><a href="http://9-eyes.com/"><img style="width: 640px;" src="http://www.slowdecade.com/storage/2012images/2012JonRafmanNineEyesofGoogleStreetView2.jpg?__SQUARESPACE_CACHEVERSION=1335832643823" alt="" /></a></span></span></p>]]></content></entry><entry><title>SO BANDWIDTH</title><category term="Bandwidth"/><category term="CBC"/><category term="Technology"/><id>http://www.slowdecade.com/blog/2012/4/30/so-bandwidth.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/4/30/so-bandwidth.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-04-30T23:42:48Z</published><updated>2012-04-30T23:42:48Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p>Hasn't died. <em>No</em>.</p>
<p>I just haven't linked to the last few episodes [via <span style="text-decoration: line-through;">crippling laziness</span> circumstances]. But what luck &mdash; <strong>CBC Radio</strong> is now aggregating each episode on their <a href="http://soundcloud.com/cbc-radio-one">new soundcloud initiative</a>. Infrastructure, yes.</p>
<p><iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1853931&amp;auto_play=false&amp;show_artwork=true&amp;color=0f8299"></iframe></p>]]></content></entry><entry><title>Mirror, Mirror</title><category term="Chrome"/><category term="Google"/><category term="Jonas Lund"/><category term="Selfsurfing"/><category term="Spark"/><category term="Technology"/><id>http://www.slowdecade.com/blog/2012/4/27/mirror-mirror.html</id><link rel="alternate" type="text/html" href="http://www.slowdecade.com/blog/2012/4/27/mirror-mirror.html"/><author><name>Anshuman Iddamsetty</name></author><published>2012-04-27T18:01:00Z</published><updated>2012-04-27T18:01:00Z</updated><content type="html" xml:lang="en-CA"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://jonaslund.com/works/selfsurfing/"><img src="http://www.slowdecade.com/storage/post-images/SD2012JonahLundSelfSurfing.png?__SQUARESPACE_CACHEVERSION=1332943673973" alt="" /></a></span></span></p>
<p><strong>Jonas Lund</strong> is a&nbsp;<a href="http://jonaslund.com">multidisciplinary web artist</a> based out of Amsterdam. His body of work explores, and in every way, pranks, our once sole interface to the web -- the browser.</p>
<p>His latest effort is&nbsp;<a href="http://jonaslund.com/works/selfsurfing/">Selfsurfing</a>&nbsp;(emphasis mine):&nbsp;</p>
<blockquote>
<p><em>Selfsurfing is a Chrome extension that <strong>creates a self-surfing, auto-updating clone</strong> of my browser in real time.&nbsp;</em></p>
</blockquote>
<p>The extension lets Jonas broadcast his <em>browsing</em>&nbsp;to anyone else's copy of Chrome. Youtubes play, tabs spawn, the entire experience registers as some alien form of cinema. It raised questions of privacy and performance, and how dull both sounded after a few minutes of watching Selfsurfing in action.</p>
<p>This is a conversation I produced between Jonas and <em>Spark </em>host <strong>Nora Young</strong>. It aired on<em>&nbsp;</em>s5e180.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F44546807&amp;auto_play=false&amp;show_artwork=true&amp;color=176473"></iframe></p>]]></content></entry></feed>
