Anshuman Iddamsetty is a radio producer and national columnist living in Toronto.

Tuesday
May222012

FINALLY BOYS "LUNAR LOVERS"

Monday
May212012

HARSH NOISE ALBUM IN PAPERBACK

Tim Drage is a noise/electro artist who performs under the moniker Cementimental. He also published Cementimental, a "surrealist book-object" that's more,

harsh noise album in paperback form.

300 pages of pixel-noisescapes, created soley using the antique mac paint app LightningPaint.

Buy it here.

Monday
May212012

Peter Brings the Shadow to Life

Joe Pease meditates on the nature of shadows — with a skateboard.  

Via Booooooom

Thursday
May172012

WAITING FOR HORUS

"Videogame laden" some would say.

But it's hard to ignore ideas targeted to my peculiar brand of nostalgia. From the unholy equation of Fez developer Renaud Bedard x Phosfiend System's (remember them?) Henk Boom comes Waiting for Horus.

According to a quote given to The Verge this is Quake clothed in the cel-shaded formalism of Jet Set Radio Future

I mean really.

Tuesday
May152012

THE DESCRIPTIVE CAMERA

Prints text descriptions instead of photos.

It's also creator Matt Richardson's attempt at ALT tagging the world. And commenting on post-Instagram fatigue. And the drift towards an image-governed internet as it leaves the visually impaired behind. We're covering a lot of ground here.

Modern digital cameras capture gobs of parsable metadata about photos such as the camera's settings, the location of the photo, the date, and time, but they don't output any information about the content of the photo. The Descriptive Camera only outputs the metadata about the content.

And metadata. Did I mention it also uses Amazon's Mechanical Turk service? Yes.

Below, the conversation I produced featuring Matt, Spark host Nora Young, and me. Sort of. It aired on s5e182.

Sunday
May132012

FRAC(K)T

It's kind of like Myst meets Rez meets Tron.

Montreal developers Phosfiend Systems answer a question few have ever posed with FRACT OSC: what if a synthesizer was raised on pure CD-ROM era adventure? What then?

It’s an exploratory game, set in an abstract world built on sound. In the game, players explore this broken-down, abandoned world, solve puzzles that allow them to rebuild its forgotten machinery, which then allows them to create their own sounds and music within the world.